Seek And Destroy
This is my entry for the BigMode game jame, themed Power
https://itch.io/jam/bigmode-game-jam-2025
The game is about collecting resources to generate power, and to search and destroy the alien mothership.
Control with W A S D + Mouse
Tileset and Trees by Pixel Frog
https://pixelfrog-assets.itch.io/tiny-swords
Buildings by Blood_seller
https://blood-seller.itch.io/factory-asset-v2-teaser
Enemies, Particles, Sounds by Kenney
https://www.kenney.nl/
there are some obvious bugs, but time pressure was a thing :D
Git repo for those who feel like playing with the project :)
https://github.com/HarsiTomiii/Mecha-Power
Comments
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Hi there
Cool stuff:
- made in godot. me too! I love it about as much as I hate it. lol. I also ended up using some Kenney stuff.
- i like the sound of the hover ship and the look of it, it feels very sci-fi and the sound effect was a little touch that went a long way towards selling the immersion.
- the game feels good to control and shoot. i like that you allowed arrow keys as i don't like using WASD
Deal-breakers:
- on first play i got stuck being unable to shoot things after a while. the text appears to hint at power and resources, but i can't see the full text without shooting the sprites. i will try and restart and see if i am supposed to use the resources to power the shooting...
Nitpicks:
- Your sprites are covering up the instruction text. After playing a bit, it seems it's on purpose so you destroy objects, but it's a bit offputting at first. It also may be my own personal taste but instruction text embedded in the game world feels a bit immersion breaking, but it's definitely a valid design choice.
thanks for the comment! :)
There are alos some bugs i just didnt have time to clean up, but for a first project, should be good enough :D
yep, everything is a learning experience and the more we make the more we grow :)